Henry Mintzberg is one of the main business gurus,
in particular in the realm of strategy. He described a set
of political games. Note how most of these are about building
power in various areas, and how more than one game can be
going on at the same time and with the same people.
The
games (Fonte)
Insurgency game
Revolution from the bottom. Much beloved of Trades Unions
and those who feel the weight of authority. Often has a transactional
child -> parent basis.
Counter-insurgency game
Play by the authorities as they fight back against insurgents.
Very much a parent -> child basis. Between them they play
many other games within this field, such as 'Catch me if you
can', Blame games and the 'Poor me' game.
Sponsorship game
Building power through attaching oneself to those who can
help you in the future. The general deal is that the lower-down
people get to be able to call on the higher-up people, who
in turn have a loyal servant who keeps their ears to the ground
and so on.
Alliance-building game
Building power through peer networks. Note how this is played
horizontally through the organization vs. the vertical game
of Sponsorship.
Empire-building game
Played particularly by managers on their way up the organization,
building their power base. Internal competition then is between
complete fiefdoms rather than individuals. This is very useful
if you are playing a war game.
Budgeting game
Budgeting often has a clear rules and this game is about
getting the most money you can, typically by asking for too
much with the knowledge that you will get only a part of what
you asked for. More than any other game, this is zero-sum,
because when I get the money, you don't.
Expertise game
This is played by people with expert power, where they manage
their knowledge and skills more for their own gain than for
that of the company. For example, they will only give out
information or help those who can help them back in the future.
Thus is can be played together with other games.
Lording game
This is played with the power of one's position, for example
where a senior manager assembles his staff and makes pronouncements,
sending them off to do his or her bidding (which may, of course,
not be in the interests of the company).
Line vs. staff game
This is the game between line managers who are faced with
the day-to-day working of the organization and the staff advisors
who seek for example to spread best practices and common working
procedures. The staff often have no direct authority, which
allows the line managers to refuse or resist.
Rival camps game
When Empire-building turns into an us-vs-them game, typically
when there are two main camps, then it can turn into all-out
war. This often happens between departments, such as manufacturing
and research, marketing and sales, etc. where there are different
expertise, goals and interests and it is easy to point the
finger over the fence.
Strategic candidates game
This happens when there are possible plans in the offing
and groups of people cluster around these ideas. In a way,
it is the ideas that are fighting one another.
Whistle-blowing game
This is where an insider leaks information (perhaps to the
press) or when somebody names the 'dead elephant' in the middle
of the table. When the emperor is told that he has no clothes,
it is normal that he fights back, so this is a dangerous game
to play and can be done due to morals, naivety or with specific
political intent, such as to discredit a rival.
Young Turks game
This is often played as the 'thrusting young men' game where
testosterone rules and aggression is the major tool. It also
appears in leadership challenges and attempts to change strategic
direction.
So what?
If you are in organizations where these are going on, you
can play to win or get out of the game. The first task, as
ever, is to spot what is going on so you can make these choices.
See also
Blame
game, 'Catch
me if you can' game, 'Clever
me' game, 'Poor
me' game, War
game
Annette
Simmons (1998). Territorial Games, NY: Amacom
Mintzberg, H. (1989). Mintzberg on Management:
Inside our Strange World of Organizations, New York:
Free Press