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2. WHAT IS LEISURE?
At first glance the concept of leisure comprising
social, recreational, and entertainment
activities is apparently well-understood. Numerous scholars
have noted, however, that
defining leisure is not at all as straightforward as might be initially
assumed (see, e.g., Howe and
Rancourt, 1990). This section first reviews and critiques several
definitions of leisure. It then
points to one key source of difficulty in defining it the fact
that the boundaries between leisure
and other types of activities are not crisp and discusses three
ways in which this is true. One
means of further defining an object is to classify the various forms
in which it can be manifested,
and also in this section we review several classification schemes
for leisure activities that have
been previously offered.
2.1 Definitions of Leisure
The literature contains a number of definitions of leisure. For example,
the 130 Australian
adolescents studied by Passmore and French (2001) indicated that freedom
of choice and
enjoyability were crucial to an activity being considered leisure.
Similarly, Tinsley, et al. (1993,
p. 447) define four necessary characteristics for a leisure experience
to occur: The individual
must perceive the activity as (a) freely chosen, (b) intrinsically
satisfying, (c) optimally arousing,
and (d) requiring a sense of commitment. But clearly at least
the latter three characteristics can
apply to subsistence and maintenance activities as well as leisure,
and even the first characteristic,
freedom of choice, can apply to numerous tasks within an individuals
job or to certain
aspects of maintenance activities. Conversely, it seems rather strict
not to consider an activity
such as accompanying a spouse to a ball game to be leisure if the
individual does not entirely
freely choose it, or is not fully committed to it or aroused
by it (see, e.g., Kelly, 1978).
Meurs and Kalfs (2000, p. 128) define leisure time as
all the time a person does not devote to
ensuring their [sic] future welfare in a broad sense. They indicate
that this definition thus
excludes activities associated with generating income, running a household,
and maintaining
physical well-being. They further define leisure travel
as all journeys not specifically made
with the purpose of providing for the persons future welfare
or even for sustaining a normal
life. In other words, there is no future penalty for not
making these journeys. Yet these
definitions also seem restrictive. Leisure activities should certainly
be considered essential to
ones psychological welfare, i.e. welfare in a broad sense,
with a corresponding psychological
penalty for their complete neglect. And the exclusion of activities
that support physical wellbeing
would eliminate a large category of recreational activities, such
as participatory sports or
exercise, that would normally be classified as leisure.
Interestingly, although they can be more readily deferred or compressed
than can subsistence
or maintenance activities, leisure activities are seemingly less readily
transferred than the other two types.4 Work and maintenance
activities are considered essential to the individuals physical
well-being (although these activities can also make an important contribution
to ones psychological
well-being). As such, an individual can receive similar physical benefits
from outsourcing
many 5 of the latter two types of activities to other
individuals (e.g. by marrying a person
who supports the household financially, or by hiring domestic help).
In contrast, since the main
contribution of leisure activities is to psychological well-being
(although recreational activities
can also support the physical dimension, as mentioned above), the
individual does not benefit by
outsourcing leisure to others 6. Thus, ironically, it
is more essential to our well-being that we personally engage in leisure
activities than that we personally engage in mandatory or maintenance
activities.
One reason for the nebulous nature of the concept of leisure is that
the boundaries between
leisure, mandatory, and maintenance activities can be quite permeable.
This permeability occurs
in three different ways the first conceptually intrinsic to
how the individual perceives an
activity, the second largely facilitated by ICT, and the third often
but not exclusively associated
with ICT.
2.1.1 Permeable Boundaries (1): One Activity, Multiple Aspects
The first basis for the permeable boundaries between activity types
is that intrinsically, many
activities possess characteristics of more than one of the conventional
three categories (G`tz, et
al., 2002; Meurs and Kalfs, 2000; Shaw, 1985; Tinsley, et al., 1993).
This can be for a
combination of three different reasons: (1) The same activity may
be experienced differently by
different people; (2) the same activity may be experienced differently
by the same person at
different times; and (3) an activity for a single person at a single
time may mix aspects of
multiple categories.
Examples of the general principle come readily to mind: eating out
or even cooking could be
considered maintenance activities, but are forms of recreation for
many people. The same can be
said of gardening and even housework or home repairs and improvements.
Child care can be
quite entertaining under the right circumstances (Shaw, 1984). Work-related
travel and even
commuting have some discretionary aspects for many (Mokhtarian et
al., 2001; Redmond and
Mokhtarian, 2001; Ory, et al., 2004). Hochschild (1997) points out
that for many people, in
contrast to the stereotype of the dog-eat-dog work world from which
home is a serene refuge,
work (where we interact with mature professionals who value our contributions)
is a welcome
escape from home (where we interact with needy and demanding family
members). Howe and
Rancourt (1990, p. 398) note that [a] generally accepted theme
of the psychology of leisure
literature is that some people do find personal meaning and do experience
freedom and leisure in
work. 7 And the recreational/ entertainment qualities
of shopping (again, for some people) are well-recognized (Salomon
and Koppelman, 1988; Tauber, 1972) 8. Even within the
leisure
category itself, an activity may have multiple characteristics. When
one goes to a ball game with
friends, is the activity social, or entertainment? The answer probably
affects the activity choice
process, including the choice set of perceived alternatives: if the
primary motivation is social,
one may first decide to get together with friends, and then choose
an activity around which to
organize the gathering, whereas if the primary motivation is entertainment,
one may first decide
to attend the ball game and then see who else is able to join.
This discussion speaks to the types and degrees of various motivations
for undertaking a given
activity, which may differ from what the activity label
itself would stereotypically imply (e.g.
work is a necessary evil; leisure is an optional good). Understanding
those motivations is
important for analyzing the leisure activity engagement decision process,
and the role of ICT in
that process. For example, Handy and Yantis (1997) hypothesize that
the more chore-like the
activity (i.e. the less that a mandatory or maintenance activity is
viewed as having leisure
overtones), the greater the likelihood of in-home substitution for
the out-of-home version of that
activity.On the other hand, we are wary of endowing a mandatory or
maintenance activity with leisure
qualities simply because it can be pleasant. Meurs and Kalfs (2000)
consider enjoyment to be an
important element of the definition of leisure time, and it is tempting
to equate enjoyment with
leisure, suggesting that to the extent that mandatory or maintenance
activities are enjoyed, they
contain elements of leisure. But that may confuse the concepts of
positive utility and leisure:
a job can be enjoyable, stimulating, or fulfilling without being leisurely9.
Conversely, not all
leisure activities may be enjoyable: one may visit relatives but be
miserable the entire time, or
one may go to a gym in order to stay physically fit but consider it
torture. We could say that a
given activity constitutes leisure to people for whom it is enjoyable
(see, e.g., the brief review of
literature on leisure as a state of mind in Howe and Rancourt,
1990), whereas to those for
whom it is not, it constitutes a form of maintenance whether
physical maintenance in the case
of the gym, or social maintenance in the case of visiting family out
of duty. But relying on
subjective motivations as the basis for classifying the same activity
differently for different
people is not very practical for the large scale data collection and
analysis needed for regional
travel and activity modeling (although it may well be appropriate
for more exploratory studies of
activity and travel behavior, and as we discuss below, it is relevant
for understanding activity
choices in general and modeling ICT impacts on leisure travel in particular).
2.1.2 Permeable Boundaries (2): Multiple Types of Activities Fragmented
and Sequentially
Interleaved
Second, the boundaries between activity types are blurry due to what
Couclelis (2000) refers to
as the increasing fragmentation of activities, generally made possible
by ICT. Whereas before,
work, shopping, and leisure activities took place more or less in
undivided blocks of time at specialized locations, we now see such
activities broken into smaller chunks, interspersed with
fragments of other activities, and spread across a larger number of
locations. For example, we
shop from the Internet or play computer games during a break at the
office, and work from home
in the evenings (perhaps interwoven with family interaction activities).
We send and answer email
while on vacation, and engage in sightseeing activities while on business
trips (e.g., ECMT,
2000 points to the rise in business tourism) 10.
This increasing fragmentability is also expected
to have impacts on activity selection and scheduling, and the associated
travel. For example, one
may choose to watch a movie on DVD rather than in the theater precisely
because the DVD can
be stopped and started at will, and therefore woven into other activities
at home rather than
requiring the commitment of a larger block of time and a separate
trip (although the travel
involved in acquiring the DVD must still be taken into account, at
least until downloading
movies on demand becomes more widespread).
2.1.3 Permeable Boundaries (3): Multiple Types of Activities Simultaneously
Overlapped
(Multitasking)
The third way in which boundaries between activity types are porous
is simply due to
multitasking, a case in which fragments of multiple activities of
different kinds actually
overlap 11. One may watch television (leisure) while
doing a routine work task (mandatory) at
home in the evening, or while cooking dinner (maintenance). One may
phone a friend while
traveling home from work, make work-related calls while watching ones
child play soccer, or
receive a call while eating with family or friends. Here again, the
ability to multitask may affect
ones choice of activity mode, location, and timing.
2.1.4 Implications
The blurry boundaries between various leisure activities and between
leisure and non-leisure
activities raise methodological complications. We have previously
mentioned the impracticality
of classifying the same activity as leisure or maintenance depending
on ones motivation for
undertaking it or enjoyment of it. Data collection and analysis are
also inherently complicated
by the presence of fragmentation and multitasking among multiple activity
types and subtypes
within a short time period.
In sum, we are left with the sense that the more closely the concept
of leisure is examined, the
more slippery it becomes. Although the considerations discussed above
are important, as a
pragmatic (if somewhat unsatisfying) solution to the general question
of defining leisure we may
simply conclude, as US Supreme Court Justice Potter Stewart said about
pornography, that we
may not know how to define it, but we recognize it when we see it.
Of course, empirical studies
of leisure will ordinarily need to be more specific than this, and
that can be accomplished by narrowing the definition for any particular
investigation in ways that will best fit the objectives of that study
(Samdahl, 1988).
2.2 Previous Classifications of Leisure Activities
Classification systems related to leisure activities and travel can
be found in a number of
different contexts, including the literatures related to travel, activity
analysis, time use, and
leisure. Although there are some interesting taxonomies based on the
orientation of the individual
toward leisure in general (Snir and Harpaz, 2002); personal values,
personality, and lifestyle
(Madrigal, 1995; Lanzendorf, 2002); or the purchase of leisure activities
(Reid and Crompton,
1993), here we limit the discussion to studies that classify leisure
activities themselves,
according to various dimensions. At the simplest level, some typologies
are based merely on the
nature of the activity. For example, for the purposes of avocational
counseling for the elderly,
Overs, et al. (1977) classify activities under sports; nature; art
and music; organizations;
education, entertainment, and culture; volunteer; games; crafts; collecting.
Passmore and French
(2001) offer a simple tripartite classification: achievement leisure
(playing sports, hobbies,
creative and performance arts); social leisure (activities for the
purpose of being in the company
of others); and time-out leisure (listening to music, watching TV,
contemplation).
Another relatively simple classification is based solely on purpose.
For example, the 2001
National Household Transportation Survey uses two categories of trip
purposes that could be
considered leisure: social recreation and
eat meal. The social recreation category comprises five
subcategories:
go to gym/exercise/play sports,
rest or relaxation/vacation,
visit friends/relatives,
go out/hang out (entertainment/theater/ sports event/go to
bar),
visit public place (historical site/museum/park/library).
The eat meal category comprises two subcategories:
get/eat meal and
coffee/ice cream/snacks.
Other typologies involve objective characteristics of the activity
itself. For example, in addition
to distinguishing social from recreational purposes, Meurs and Kalfs
(2000) consider the
dimensions of :
number of overnight stays (day trips, short
stays of 1-3 nights, short holidays of 3-5 nights
away, and long holidays of more than 5 nights away);
trip length (short trips of up to two hours, and day journeys
of more than two hours);
destination location type (local, regional, national, international);
and
role of journey (purely to reach a destination, versus having
an intrinsic recreational value);
where the latter dimension of role is subjective rather than objective.
Bhat and Lockwood (2003)
classify weekend out-of-home social/recreational activities according
to whether they are physically
active or passive, and whether they constitute travel itself (e.g.
jogging, cycling) or take
place at a specific out-of-home location.
Several classifications of leisure activities are based primarily
or in part on individual values or
psychological needs. For example, Holmberg, et al. (1990) list 760
leisure activities classified by combinations of two of the following
six interest dimensions: realistic, investigative, artistic,
social, enterprising, conventional. Tinsley and Eldredge (1995) developed
a taxonomy of leisure
activities based on their psychological benefits. Starting with a
list of 82 leisure activities and an
empirical rating of each leisure activity for eleven different psychological
benefits, they used
cluster analysis to define 12 classes of leisure activities (Table
1). The psychological basis of
these classes is appealing in that it might provide a convenient way
of hypothesizing which kinds
of leisure activities are more likely to be impacted by ICT and in
what ways. For example,
agency activities involve physical exertion that is not required for
ICT-based activities.
Activities fulfilling the novelty, belongingness,
and sensual enjoyment needs also seem
unlikely candidates for substitution (the category 1 effect of ICT
discussed in Section 3.1 below).
For all of these activity classes, however, ICT may play an important
role in managing travel and
may even generate travel (the category 4 effect). Activities fulfilling
other needs, such as
cognitive simulation, self-expression, and creativity, do not so clearly
necessitate travel to begin
with, in which case ICT may provide a new dimension to the participation
in these activities (the
category 2 effect).

Continua >>>>>
4 Anable (2002, p. 181) comments that leisure represents
one of the only journey purposes with essentially universal participation,
and G`tz (2003) found that there was less variability across lifestyle
clusters in the time devoted to leisure activities than in the time
spent on non-leisure.
5 The exceptions are those maintenance activities that must be performed
directly on/by the individual herself, such as eating, personal grooming,
and medical appointments.
6 Again, there are exceptions: some leisure activities undertaken
out of duty to other people (see discussion below) may occasionally
be outsourced, as when we get someone to take our place at a social
or entertainment event we really do not wish to attend.
7 For similar views on the social-psychological fulfillment aspects
of work, see Csikszentmihalyi and LeFevre
(1989) and Tschan, et al. (2004); see Lewis (2003) for a thoughtful
and balanced discussion of whether professional
knowledge work is the new leisure. For a divergent perspective,
in which exciting and strenuous leisure
pursuits are chosen in deliberate contrast to boring and sedentary
jobs, see Kernan and Domzal (2000, p. 97).
8 It is perhaps not coincidental that all the examples just given
involve a location-based version of the activity rather than an ICT-based
version. It may well be that the leisure aspects of a mandatory or
maintenance activity are stronger in its location-based form, although
on-line shopping seems to have a strong leisure component.
9 For example, a high-stress occupation such as stockbroker may be
all of those things (much of the time) without being considered leisurely.
On the other hand, the opposite condition, relaxation, cannot be used
to define leisure, since many leisure activities such as those involving
strenuous physical exercise would not be considered relaxing.
10 Whether constantly being on call is a desirable condition
is of course debatable, and probably differently
desirable for different people. Our point is simply that it is a reality
for many people, with real implications for
travel.
11 The boundary between this category and the preceding one is also
blurry, technically depending on whether the interspersed activity
fragments occur one at a time, or overlap. In practice it can be difficult
to make this distinction, depending in part on the time scale at which
activities are distinguished. A 10-minute Internet shopping episode
at work could be distinguished separately (constituting sequential
interleaving) if the time scale were in minutes, but would be considered
multitasking (a secondary activity overlapping the primary activity
of work) if the time scale were in hours.
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