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home activities and/or a greater variety of activities, than before.
The impact on travel is likely
to be modification in some cases (e.g. en-route diversions in response
to a mobile phone call),
outright generation in others (organizing a social activity on the
fly that would not have occurred
without the mobile phone), and (less often, we believe) reduction
in others (as when a phone call
en route prevents one from driving around lost).
As discussed further in Section 3.2 below, ICTs have a number of characteristics
that support
their increasing popularity as facilitators: location independence,
time independence, fragmentability,
and multitasking ability. Currently, technological factors and cost
are still barriers in
many circumstances, but these barriers are rapidly being eroded with
further technological progress.
3.1.5 Similarities and Differences among the Four Types of Impacts
Figure 2 groups the four types of impacts in such a way as to illustrate
similarities and differences
among them. We see, for example, that categories 1 and 2 have in common
that ICT is in
some sense the end the basis of conducting the
new activity itself. In category 1 the ICT
leisure activity directly replaces its traditional counterpart, whereas
in category 2 the ICT
activity more indirectly displaces other activities through a reordering
of ones time allocation
priorities. In categories 3 and 4, ICT is the means
the instrument by which other activities of
interest are affected, rather than the affected activity itself. Categories
2 and 3 both involve a
reallocation of ones time budget, with cross-activity effects
(something about activity(ies) X
affect(s) activity(ies) Y). In the case of category 2, ICT (activity
X) takes time from other
activities (Y), whereas in category 3, ICT (X) gives time (or money)
that can be spent on other
activities (Y), whether non-ICT or ICT, leisure or other. Category
4 is a case of activity
generation or modification: activity X either would not have occurred
at all without ICT (which
is viewed in this context as being mainly the ancillary instrument
rather than a separate activity 18), or is materially
changed by it19. Category 1 is a case of direct or own-activity
substitution, in contrast to the cross-activity substitution effects
of Categories 2 and 3.
To fully understand the leisure-related impacts of ICT, it is important
to consider all of these
types of effects. While it may be tempting to focus on modeling the
choice between ICT- and
location-based forms of an activity (category 1) because it is relatively
straightforward to do so,
for example, that may not constitute the largest impact of ICT on
leisure travel. In truth, we do
not know at this point the magnitudes or even the rank-ordering of
the travel impacts of these
four types of effects. There is fertile ground for further research.

3.2 ICT and Relevant Dimensions of Leisure
The complexity of leisure activities is reflected in the diversity
of dimensions under which
leisure, including its ICT-based versions, can be classified and affect
choice. A comprehensive
classification extends beyond the scope of the current report, but
the list of factors having ICT relevance and those of interest from
a spatial behavior perspective is described below. Perhaps
the most important dimensions are time and space, but many others
warrant the attention of
researchers as well. For convenience, in discussing the various interactions
between ICT and
activities, we refer to changes within the leisure activities category
(substitution or complementarity)
as intra-category interactions while changes between leisure and other
categories
(work and maintenance) are called inter-category interactions.
From the diverse list of dimensions available to classify leisure
activities, the following discussion
focuses on 13 that seem to us to be the most ICT sensitive
(Doherty, 2003 uses some
of these same dimensions to characterize any type of activity). As
a way of organizing the
discussion, these dimensions are grouped into five types: location,
time, social context, traits
intrinsic to the activity, and the benefit/cost tradeoff. Accompanying
the description of the 13
dimensions, Table 3 summarizes the relationships between the four
types of ICT interactions
introduced in Section 3.1, and each of the dimensions. Although some
blank cells of Table 3
could be filled in, those relationships seem less likely and/or less
important than the ones that are
included.
Continua >>>>>
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