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Animalistics

How it Works

Ask the audience for animals. Players play a scene, in which the characters are based on these animals.

Notes

Players do not 'become' the animals, they only take over characteristics of the animals. Characteristics may be physical, vocal or Status based. For example, 'chicken' might inspire a player to a cowardly character, moving about jerkily.

Also known as Totems. - this can be played as an exercise: write totem names on slips of paper. Give every player a totem before they play a scene. You can extend the animal name; make it more specific. Play with things like Bald Eagle rather than Eagle; or Silver Moon, Sitting Bull, etc.

 

When in doubt, seduce --- Elaine May