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Boris

How it Works

2 players play an interrogation scene. One is the interrogator, the other is a suspect. The interrogator randomly throws unconnected elements to the suspect, who needs to incorporate these and get himself into (even more) trouble.

And then we have Boris, who is a nasty, huge, but invisible thug assisting the interrogator. Every time the interrogator does not like the suspect's answers (and also when the suspect does not incriminate himself enough), the interrogator calls on Boris to torture the suspect, prodding him to confess or incriminate him even further.

Notes

  • we do not establish the crime beforehand
  • the suspect mimes being tortured by Boris
  • the investigator can tell Boris what to do (break his leg), but it is more fun to leave the choice of torture up to the suspect
  • if the torture does not go far enough to the investigator's taste, he can always call in Boris' evil twin brother, Igor (also invisible)
  • as a gag, the suspect can also incriminate Boris (who can turn out to be a witness/accomplice to the crime).

Origin

Attributed to Keith Johnstone .

 

The one good thing about repeating your mistakes is that you know when to cringe --- NN