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Double Endowment How it Works Another great game to train listening skills. Pick a place where a scene will be played, and 2 players. Tell each player what they need to get the other player to do, without the other player knowing this. Players are not allowed to explicitly tell the other player what to do. Example: an arena in ancient Rome. Player 1 needs player 2 to taste the sand in the arena, and player 2 needs to get player 1 to tie a knot in a lion's tail. Notes Works best is players take risks. If they to the 'wrong' thing the audience will probably just laugh, and that should be enough to signal the player he's going the wrong way. |
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Every exit has an entry somewhere else --- Tom Stoppard |
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