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Hesitation

How it Works

In this game a scene is played, in which at any time, any player may 'hesitate', and ask the audience for help. Anything provided by the audience must be justified and incorporated.

Examples:

  • James, hand me that .... (signs the audience for a word) -- Lollypop.
  • Ah, I was sailing the 7 seas in my .... Newspaper. Yes, Newspaper, finest vessel ever built by ..... (martians)

 

Adventure is a plan gone wrong --- Richard Evelyn Bird