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Hijacker

How it Works

Excellent game to train listening skills.

4 players, one leaves the room. Pick a means of transportation, and an object. The idea is that player number 4 needs to guess the means of transportation, and then use the object to hijack the others. Finally pick a goal for the hijacker to achieve.

The players need to provide hints to the hijacker, but they cannot explicitly tell the hijacker what to do, with what or why. Also known as Rebel without a Clue.

Notes

Works best is players take risks. If they to the 'wrong' thing or use the wrong object the audience will probably just laugh, and that should be enough to signal the player he's going the wrong way.

 

A hunch is creativity trying to tell you something --- Frank Capra