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Jump

How it Works

This is at times a physical Warm-up , a physical association game, and a game for character work. The game is played individually but all players can do this simultaneously.

All players mill about the room. At any point the trainer yells "Yes!", at which point all players 'jump' into a position. Trainer can (but does not have to) sidecoach by shouting 'direction' (see Fast Food Laban ) like 'horizontal', 'up', 'down', 'sideways', 'big', 'small', 'light', 'heavy'.

The idea then is to let the position into one has jumped inspire the player to a character, a situation. The inspiration comes from associating the position with, euh, well, whatever comes to mind.

See also Association Jump for an extension of this exercise.

 

Trying harder is like trying to slam a revolving door --- Keith Johnstone