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Lets Not

How it Works

Excellent game to train narrative skills, but a bit controversial.

Play in pairs: start with a location (e.g. a beach). One player give the suggestions (e.g. let's find a talking crab). The other player either accepts the offer, and both play accordingly, or refuses the offer. When an offer is refused the first player needs to make a better offer.

Notes

This is a bit controversial in the sense that players may object to refusing offers; after all, we teach players to accept offers. Explain that the goal of this exercise is twofold:

  • teach players to drop their own ideas (see Chivalry ) and happily change course in their story
  • teach players which offers are 'fun' and which ones are not. The player accepting or refusing the offers should accept any offer that 'feels good' or that advances the story, and only reject offers that don't sound like fun or don't seem to offer any potential for an interesting story.

See Ding and Yes Lets - or Rather Not for similar exercises.

 

If you don't know where you are going, any road will take you there --- George Harrisson