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Name the Monster

How it Works

Play in pairs, one word at a time (see Word at a Time Scene ). Choose a location (e.g. walk in the forest). Players must meet a monster, give it a name, and run away from it.

The 'monster' can be anything: an evil witch, a dragon, a frog with a machine gun, a smelly French cheese, anything.

Variations

Take this game a bit further, and ask the players not to run away from the monster, but do something. Fight it, beat it, get eaten (and continue in the monster's stomach or in heaven/hell), make friends with it, tame it, capture it, ride it, whatever.

Notes

The real goal of the exercise is to get used to explicitly naming the problem (the 'monster' in this case).

Use this game e.g. in combination with Little Voice , to teach players to actually name whatever is talking to them.

 

The real drama is backstage --- Amiel Schotz