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GAMES GAME CATEGORIES GLOSSARY REFERENCES MUSIC FAQ SEARCH DOWNLOAD CONTACT LINKS |
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Repair Shop How it Works One player leaves the stage (or gets a headphone). Audience provides an object, and something not-so-obvious that is wrong with the object. Example: an airlines for which the keys to open the door have been lost. In the game the player that is 'it' needs to solve the problem, without knowing what the problem is. As soon as she finds out the game is over. |
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Every exit has an entry somewhere else --- Tom Stoppard |
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