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Party Games Collection
#1 (220 children's party games)
61. CATCH THE FISH. (
Active.)
Put in a large cardboard box empty cans, old boots and cardboard
fish. On each can, boot or fish there is a special little wire
hoops. The fishing-rod is a long stick with the wire hook at the
end. The hook is attached to the rod with the help of the thick
string. The players catch the fish not seeing it (because it lies
on the bottom of the box. The smaller is the hook on the fish,
the bigger is the number of points written on it. The players
catch the fish in turn. Each of them has only one minute to cope
with it. The first player who has the necessary number of points
is the winner. The players who catch a can or a boot loose half
of their points.
62. CINDERELLA.
( Active.)
Mix some peas, beans, lens, dried ashberries (not more than 3-4
kinds at a time). "Cinderella's" object is to sort this
mix being blindfolded. The player who manages to sort this mix
in the shortest period of time becomes the winner. Sometimes the
players make mistakes - they put the corns to the wrong heaps.
In these cases the players must be fined. The leader puts the
wrong corns to the mix again.
63. WIND UP THE CORD.
( Active.)
Make a knot in the middle of the long cord. Attach a pencil to
each end of the cord. Two players wind up the cord on their pencils.
The fastest player becomes the winner. Instead of cord you may
take thick string.
64. CUP AND BALL.
( Active.)
It's an old French game with a cup and a ball. The object of the
player is to catch the ball with the cup. Take a 40cm long lace
and attach one end of it to the ping-pong ball with scotch. Another
end of the lace is attached to the bottom of the plastic cup or
tied to the handle of the cup. Several players participate in
this game. They must toss the ball up and then catch it with the
cup. The player gets a point each time he/she catches the ball.
The ball is caught in turn. If one of the players doesn't manage
to catch the ball, he/she passes it to the player next to. The
player who has the greatest number of points is the winner.
65. THE FASTEST.
( Active.)
The players are divided into 2 teams. Each team is given a sack
with a shirt, a cap, a pair of boots and trousers. At the command
the first player of each team runs to the sack, puts on all enumerated
pieces of clothes, says "I'm the fastest", takes off
the clothes, puts them back into the sack and runs to his team.
The next player of each team does the same. The team which finishes
the game the first is the winner.
66. CROOKED PATH. (
Active.)
Draw a crooked line on the floor with the chalk. It's "a
path". The object of the players is to walk along this "path"
looking at it through the binocular turned upside down. The player
who walks this "path" the fastest is the winner.
67. CAP ON A CAP.
( Active.)
Make a large paper cap and several smaller ones. The smaller caps
must be of different colors. The small caps hang each on the string.
In turn the players put on the large cap and then being blindfolded
and turned around for several times they must squat and stand
up so that to hit a smaller cap with the large one.
68. DECORATE A FIRTREE. (
Active.)
Take several new year tree decorations with the wire hoops. Take
a fishing-rod with hook. With the help of the fishing-rod the
player put all the decorations on the firtree and then takes them
off. The player who copes with it in a prescribed time (e.g. 2
minutes) wins the game. For a firtree you may also use a dry branch
with plenty of twigs.
69. THERMOMETER. (
Active.)
Without using the hands the teams pass a fake thermometer to one
another. The thermometer must always be under the left arm. The
fastest team wins the game.
70. JOURNEY. (
Active.)
Draw several crossing "paths" with the color chalks
on the floor. Each player chooses his/her own path and walks along
it as fast as possible. The player who finishes "the journey"
the first is the winner.
Party Games Collection
#1 ( 220 children's party games )
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